This combo party gives your group one hour of Tactical Laser Tag followed by one hour of Nerf battles. It’s a good fit for birthdays, bachelor or bachelorette outings, and corporate team-building days, and both halves are private and run by our staff.
$650 per party | Up to 20 players | Laser Tag ages 8+ / Nerf ages 6+ | 120 minutes
Private use of our urban-themed laser tag arena, just for your group.
Wireless taggers and headsets, plus perks like UAVs, airstrikes, and attack helicopters for a video-game feel.
Our specialists run the missions and keep the games fair and fun throughout the hour.
Several 7 to 10 minute missions including Team Deathmatch, Domination, Headquarters, Zombies, and Gun Game.
Private use of our Nerf arena, which is full of obstacles and cover. Just your group, no strangers.
Nerf Rival blasters, hundreds of foam balls, and eye protection are included. You can bring your own Rival blaster if it passes a safety check, but please leave outside ammo at home.
One of our Tactical Gaming Specialists runs the whole session and keeps the games fair and fun.
An hour of Nerf battles with modes like Capture the Flag, Last Man Standing, Team Elimination, and custom scenarios for your party.
Tactical Laser Tag is for ages 8 and up, and Nerf is for ages 6 and up, so it fits mixed-age groups.
$650 covers private arena access and all equipment for up to 20 players. The price is the same whether you bring 8, 15, or 20.
Please arrive 20 minutes before your session for check-in and a safety and briefing video.
Waivers are required for all participants (link provided after booking). No refunds; store credit may be issued if rescheduled 48+ hours in advance.
We don’t have an on-site party room — our entire space is dedicated to gameplay. The good news: Eden Prairie Center Mall gives your group two easy ways to celebrate before or after the battle.
Bring your own food, meals, and desserts — or grab something from the mall vendors. Perfect for cake, presents, and post-game celebrations.
A private, enclosed space near the mall management office. Reserved directly through Mall Management.
Every player competes individually
Objective: Every player competes individually. It’s a test of skill, strategy,
and survival instincts. The goal is to eliminate as many opponents as
possible. If you die, you will respawn automatically. The player with the
most eliminations when the time expires wins.
Laser Tag Gun Loadout
Primary Weapon – Battle Rifle
Secondary Weapon – Riot Shotgun
Attachments –
Weapon Box Upgrades- (Replaces secondary weapon. Lost after death)
– Rocket Launcher
– Grenade Launcher
– Ray Gun
– Sniper
– Light Machine Gun
– FlameThrower
Kill Streaks- Not Active
Two teams face off head to head
Objective: Two teams face off head to head in a battle for most kills.
Utilize teamwork and coordination to outmaneuver and eliminate the
opposing team. The team with the most kills when the time expires claims
victory.
Laser Tag Gun Loadout
Primary Weapon – Battle Rifle
Secondary Weapon – Riot Shotgun
Attachments –
Weapon Box Upgrades- (Replaces secondary weapon. Lost after death)
– Rocket Launcher
– Grenade Launcher
– Ray Gun
– Sniper
– Light Machine Gun
– FlameThrower
Kill Streaks- Not Active (consecutive without dying)
– 3 kills = UAV
– 5 kilos = Mortars
– 7 kills = Attack Helicopter
– 12 kills = Air Strike
– 20 kills = Nukes
Capture and hold three designated zones
Objective: Capture and hold three designated zones (A, B, and C) to
earn points over time. Each zone held will give your team points until lost,
hold all three at once to gain the most points at once. Kills also add to the
overall team points. The first team to accumulate the most points before
the time expires wins. Strategic positioning and teamwork are crucial to
control the zones.
Laser Tag Gun Loadout
Primary Weapon – Battle Rifle
Secondary Weapon – Riot Shotgun
Attachments –
Weapon Box Upgrades- (Replaces secondary weapon. Lost after death)
– Rocket Launcher
– Grenade Launcher
– Ray Gun
– Sniper
– Light Machine Gun
– FlameThrower
Kill Streaks- Not Active (consecutive without dying)
– 3 kills = UAV
– 5 kilos = Mortars
– 7 kills = Attack Helicopter
– 12 kills = Air Strike
– 20 kills = Nukes
Objective: Capture and defend a rotating hardpoint zone to score points.
Objective: Capture and defend a rotating hardpoint zone to score points.
The hardpoint changes location randomly, adding dynamic challenges. The
team with the most points when the time expires wins. Stay mobile and
adapt to the shifting objectives.
Laser Tag Gun Loadout
Primary Weapon – Battle Rifle
Secondary Weapon – Riot Shotgun
Attachments –
Weapon Box Upgrades- (Replaces secondary weapon. Lost after death)
– Rocket Launcher
– Grenade Launcher
– Ray Gun
– Sniper
– Light Machine Gun
– FlameThrower
Kill Streaks- Not Active (consecutive without dying)
– 3 kills = UAV
– 5 kilos = Mortars
– 7 kills = Attack Helicopter
– 12 kills = Air Strike
– 20 kills = Nukes
Capture and hold the headquarters to earn points
Objective: Capture and hold the headquarters to earn points. The team
with the most points when the time expires wins. Coordination and defense
tactics are key to maintaining control. Weapon upgrades like the Rocket
Launcher and Grenade Launcher will do splash damage which will take out
multiple opponents at one time.
Laser Tag Gun Loadout
Primary Weapon – Battle Rifle
Secondary Weapon – Riot Shotgun
Attachments –
Weapon Box Upgrades- (Replaces secondary weapon. Lost after death)
– Rocket Launcher
– Grenade Launcher
– Ray Gun
– Sniper
– Light Machine Gun
– FlameThrower
Kill Streaks- Not Active (consecutive without dying)
– 3 kills = UAV
– 5 kilos = Mortars
– 7 kills = Attack Helicopter
– 12 kills = Air Strike
– 20 kills = Nukes
Two teams face off head to head
Objective: Two teams face off head to head in a battle. Utilize teamwork and coordination to outmaneuver and eliminate the opposing team. This is a warm up game so there are no wins for this game
Two teams face off to capture the other team's flag
Objective: Two teams face off to capture the other team’s flag and return it to your base before the other team has done so. Utilize teamwork and strategy to guard your flag while also trying to Capture the other team’s flag. First team to bring the other team’s flag back to their base wins.
Two teams face off to find a stink bomb to throw into the opponent's base
Objective: Two teams face off to find a stink bomb to throw into the opponent’s base. There is only one stink bomb in the arena that the teams can find. Once found it takes strategy, wit, and maybe a little luck to throw the stink bomb into the opponent’s base. First team to successfully do so wins
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