Prepare for an adrenaline-fueled adventure with Tactical Laser, whether you choose Open Play or Private Parties. Perfect for players ages 8 and up, dive into Minnesota’s most expansive Tactical Laser Tag arena and discover your inner hero.
Ditch the bulky gear, shed the weight and dive into battle with just a laser gun and a headset!
From powerful rocket launchers to a wide array of other weapons, you'll have plenty of options to choose from.
Turn the tide of battle with UAV's, Mortars, Helicopters, and More!
Immerse yourself in the action with team deathmatch, domination, king of the hill, and other heart pounding modes.
Every player competes individually
Objective: Every player competes individually. It’s a test of skill, strategy,
and survival instincts. The goal is to eliminate as many opponents as
possible. If you die, you will respawn automatically. The player with the
most eliminations when the time expires wins.
Laser Tag Gun Loadout
Primary Weapon – Battle Rifle
Secondary Weapon – Riot Shotgun
Attachments –
Weapon Box Upgrades- (Replaces secondary weapon. Lost after death)
– Rocket Launcher
– Grenade Launcher
– Ray Gun
– Sniper
– Light Machine Gun
– FlameThrower
Kill Streaks- Not Active
Two teams face off head to head
Objective: Two teams face off head to head in a battle for most kills.
Utilize teamwork and coordination to outmaneuver and eliminate the
opposing team. The team with the most kills when the time expires claims
victory.
Laser Tag Gun Loadout
Primary Weapon – Battle Rifle
Secondary Weapon – Riot Shotgun
Attachments –
Weapon Box Upgrades- (Replaces secondary weapon. Lost after death)
– Rocket Launcher
– Grenade Launcher
– Ray Gun
– Sniper
– Light Machine Gun
– FlameThrower
Kill Streaks- Not Active (consecutive without dying)
– 3 kills = UAV
– 5 kilos = Mortars
– 7 kills = Attack Helicopter
– 12 kills = Air Strike
– 20 kills = Nukes
Capture and hold three designated zones
Objective: Capture and hold three designated zones (A, B, and C) to
earn points over time. Each zone held will give your team points until lost,
hold all three at once to gain the most points at once. Kills also add to the
overall team points. The first team to accumulate the most points before
the time expires wins. Strategic positioning and teamwork are crucial to
control the zones.
Laser Tag Gun Loadout
Primary Weapon – Battle Rifle
Secondary Weapon – Riot Shotgun
Attachments –
Weapon Box Upgrades- (Replaces secondary weapon. Lost after death)
– Rocket Launcher
– Grenade Launcher
– Ray Gun
– Sniper
– Light Machine Gun
– FlameThrower
Kill Streaks- Not Active (consecutive without dying)
– 3 kills = UAV
– 5 kilos = Mortars
– 7 kills = Attack Helicopter
– 12 kills = Air Strike
– 20 kills = Nukes
Objective: Capture and defend a rotating hardpoint zone to score points.
Objective: Capture and defend a rotating hardpoint zone to score points.
The hardpoint changes location randomly, adding dynamic challenges. The
team with the most points when the time expires wins. Stay mobile and
adapt to the shifting objectives.
Laser Tag Gun Loadout
Primary Weapon – Battle Rifle
Secondary Weapon – Riot Shotgun
Attachments –
Weapon Box Upgrades- (Replaces secondary weapon. Lost after death)
– Rocket Launcher
– Grenade Launcher
– Ray Gun
– Sniper
– Light Machine Gun
– FlameThrower
Kill Streaks- Not Active (consecutive without dying)
– 3 kills = UAV
– 5 kilos = Mortars
– 7 kills = Attack Helicopter
– 12 kills = Air Strike
– 20 kills = Nukes
Capture and hold the headquarters to earn points
Objective: Capture and hold the headquarters to earn points. The team
with the most points when the time expires wins. Coordination and defense
tactics are key to maintaining control. Weapon upgrades like the Rocket
Launcher and Grenade Launcher will do splash damage which will take out
multiple opponents at one time.
Laser Tag Gun Loadout
Primary Weapon – Battle Rifle
Secondary Weapon – Riot Shotgun
Attachments –
Weapon Box Upgrades- (Replaces secondary weapon. Lost after death)
– Rocket Launcher
– Grenade Launcher
– Ray Gun
– Sniper
– Light Machine Gun
– FlameThrower
Kill Streaks- Not Active (consecutive without dying)
– 3 kills = UAV
– 5 kilos = Mortars
– 7 kills = Attack Helicopter
– 12 kills = Air Strike
– 20 kills = Nukes
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